feuervogel: (writing)
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So, I need to figure out how 50-odd (?) miners & refinery workers will take over the plant, which has 30+ armed guards on it. I could reduce the number of guards and give them better odds, I suppose. The guards are just going to get reinforcements later anyway.

I should probably draw a map of the place...

Date: 2012-04-27 05:08 am (UTC)From: [personal profile] krait
krait: a sea snake (krait) swimming (Default)
Well, my first thought is that the miners probably know a few things about the plant that the guards don't; could they, say, cut the power, lock the doors to rooms containing guards (or the armoury, or if it's night the barracks), or otherwise make it so they have more control over when and where they have to face the guards?

Assault one section at a time, so the guards are scattered and can't pass a warning to others? Or attack simultaneously from different directions, so the guards are unable to meet in large numbers and reinforce each other?

Begin with hacking/sabotage rather than outright attack, so that some guards evacuate thinking there's been a real chemical spill (or radiation leak, or structural collapse, whatever)?

Date: 2012-04-30 05:41 am (UTC)From: [personal profile] krait
krait: a sea snake (krait) swimming (Default)
Yay for layouts. :D Hope it helps!

try to find a way to manage that.

Heh. There's a reason for the truism about 'if you can't win by the rules, change the rules'... It's a personal favourite, too. :D

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